You use your own pokemon in the BF but you can't buy pokemon there in the main game because you can just catch them in the wild as you have the entire region to explore.Īs for the pokemon missing it's Mewtwo, Marshadow, Genesect, Victini, Latios or Latias (gender dependant), Poipole line, Meltan line, Zorua line and Alolan Raichu as well as Mega Kanghaskan, Hoehn starter megas and Incinium Z. Story, gyms, E4 and then Battle Frontier which works like in a GF game. In the BFD (Battle Frontier Demo) you choose random pokemon to start and can buy random pokes or very specific ones. The main game Battle Frontier works differently. Lastly if anybody understands pbTrainerBattle script please explain it to me because I might be messing that up too. So I suppose to summarize this can I have those variables stack in that way? I'm brand new at this I apologize. Now with this information I could potentially assign values 5 through 7 as the values that determine which version of the rival you fight. I was wondering if I assign the second set of starters with the same variable but a different value say give the second grass ball = 4 so then when the 1st grass ball (=1) and the 2nd grass ball (=4) the combigned value would be =5. I'm not sure why it is but my game won't start the battle when the rival event is interacted with. I tried compensating for this by giving the second set of starters a switch which breaks the possible versions of the rival all to be broken up amongst three sperate pages that all depend on a different switch but the same variables throughout. This is all fine and good until you have potentially different variables at the same time seeing as a page can only keep track of one variable at a time. With this in mind you can make your rivals team dependent on 1 variable, it's easy if starter choice = 1 (grass egg) then your rival picks fire egg. Now in traditional pokemon games rivals are far more simple only have 3 potential teams all of which can be determined by a corresponding variable. Which starters you choose determines which rival you fight. This ends up making it so there's 9 options for each rival. The other chooses the types that are weak. These rivals will have access to the remaining starters, one picking the types that are strong against your starters. My game is based on Double battling (hence two sets of starters) with the player starting off with 2 rivals. I'll explain what it is I need to achieve and my current plan to achieve it and yawl tell tell me if it makes any sense. The first set of starters all come in a pokeball event labeled with there own names being: grass ball, fire ball and water ball (if you were to look at them from left to right) The second set are merely copies of the first. First question is, do variables stack if say there are two different sets of starters. Hello I'm already a part of r/pokemonRMXP and I haven't yet been able to really find an answer to my question.